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Spawnpoint
During the event, developers from the industry who want to develop gaming into an accessible medium will be given a platform to present themselves. In addition, streamers/gamers will talk about their
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TX Meet-Up zum Thema VR-Planning
Am 09.05. fand am AIT Center for Technology Experience wieder ein spannendes TX Meet-Up zum Thema „Einsatz von Augmented Reality (AR) und Virtual Reality (VR) im Planungs- und Bauprozess“ statt. Die
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Kommunikation zwischen Mensch und KI
Simone Kriglstein vom Center for Technology Experience widmet sich im Rahmen eines Forschungsprojektes (Kooperation zwischen der Fakultät für Informatik sowie der Fakultät für Psychologie der Univers
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SHEtech wrap-up: Inspiring more women for STEM jobs
How WOMEN shape the Future. Under this motto, SHEtech took place for the first time on 7 June as a hybrid event at the Haus des Meeres and online via live stream. AIT supported this event as a partne
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Manfred Tscheligi im Wissenschafts-Magazin von radioeins
Manfred Tscheligi, Head of Center for Technology Experience, erklärt im Wissenschafts-Magazin “Die Profis“ von radioeins (Berlin, Deutschland), worauf es in der Mensch-Maschinen-Interaktion ankommt,
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Humans and technology? There's still something possible...
Manfred Tscheligi is Professor of Human-Computer Interaction & Usability at the University of Salzburg and Head of Center for Technology Experience at the AIT Austrian Institute of Technology. He
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You work at the home-office?
The Corona crisis is a particularly challenging situation for all of us. To find out more about which strategies have a particularly positive impact in dealing with the crisis, which media and techno
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Make your History
"Geschichten erzählen" als zentrales Motiv der Geschichtswissenschaft trägt seit jeher zur Konstitution von Gesellschaften, deren Identität und kulturellem Erbe bei. Neue Technologien beeinflussen di
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Virtual Health and Wellbeing Living Lab Infrastructure
On the 1st of April 2021 the Horizon 2020 VITALISE project officially kicked off. The full name of the 3-years duration project is “Virtual Health and Wellbeing Living Lab Infrastructure” and it was
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How to test video games
Experience is the central factor by which the success of a game is measured. Therefore an early evaluation of the game experience and the correct integration of players from the target group is essen
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Human-Machine-Interfaces in the production of the future
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How to look into the future
At the AIT Center for Technology Experience, researchers are intensively engaged in the use of AR and VR technologies, for example as assistance in industrial production and the associated special re
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Virtual Training for more occupational safety in forestry
Can training with the help of VR glasses and simulated scenarios increase occupational safety in the forest? How can safety-critical aspects of forest work be experienced and made tangible through si
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European Researchers' Night
The European Researchers’ Night is a mega-event that takes place every year at the same time in many European cities. The main aim of the event is to give every citizen the opportunity to actively pa
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Female power for the energy transition
The new AIT study on equal opportunities in the energy sector commissioned by the Climate and Energy Fund will be presented on 2 March at the event "Frauen stärken die Energiewende! - For more equal
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Time-slot management made easy
The innovative ticketing & time slot system "Ticcu" avoids queues, shortens waiting times and enables flawless visitor management through defined time slots. Thus, the PopUp Ticketing & Time
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Distancing Market
A robot dog that reminds you to keep the safety distance? Distance vests that shine? And how can technology promote cohesion? The COVID-19 crisis and the resulting health conditions require different
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Digitale Optimierungstools für Menschen mit Sehbehinderungen
Die Digitalisierung von Arbeitsprozessen aber auch Krisensituationen führen zur Veränderung der Arbeit. So arbeiten auch gerade in der aktuellen Situation viele Menschen im Home-Office, wo es oftmals
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Promoting digital skills
In view of the ongoing digitization, the collection of digital skills is of high social and economic value both at national and international level. Focused education of the population with regard to
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Digi-Stammtisch
Ziel der Veranstaltungsreihe ist es, einmal im Quartal einen lockeren und informellen Austausch zwischen Digitalisierungs-Manager*innen aus unterschiedlichen Branchen herzustellen. Dabei betrachten w