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Human-Machine-Interfaces in the production of the future
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How to look into the future
At the AIT Center for Technology Experience, researchers are intensively engaged in the use of AR and VR technologies, for example as assistance in industrial production and the associated special re
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Make your History
"Geschichten erzählen" als zentrales Motiv der Geschichtswissenschaft trägt seit jeher zur Konstitution von Gesellschaften, deren Identität und kulturellem Erbe bei. Neue Technologien beeinflussen di
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You work at the home-office?
The Corona crisis is a particularly challenging situation for all of us. To find out more about which strategies have a particularly positive impact in dealing with the crisis, which media and techno
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Humans and technology? There's still something possible...
Manfred Tscheligi is Professor of Human-Computer Interaction & Usability at the University of Salzburg and Head of Center for Technology Experience at the AIT Austrian Institute of Technology. He
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Manfred Tscheligi im Wissenschafts-Magazin von radioeins
Manfred Tscheligi, Head of Center for Technology Experience, erklärt im Wissenschafts-Magazin “Die Profis“ von radioeins (Berlin, Deutschland), worauf es in der Mensch-Maschinen-Interaktion ankommt,
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SHEtech wrap-up: Inspiring more women for STEM jobs
How WOMEN shape the Future. Under this motto, SHEtech took place for the first time on 7 June as a hybrid event at the Haus des Meeres and online via live stream. AIT supported this event as a partne
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Kommunikation zwischen Mensch und KI
Simone Kriglstein vom Center for Technology Experience widmet sich im Rahmen eines Forschungsprojektes (Kooperation zwischen der Fakultät für Informatik sowie der Fakultät für Psychologie der Univers
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TX Meet-Up zum Thema VR-Planning
Am 09.05. fand am AIT Center for Technology Experience wieder ein spannendes TX Meet-Up zum Thema „Einsatz von Augmented Reality (AR) und Virtual Reality (VR) im Planungs- und Bauprozess“ statt. Die
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Spawnpoint
During the event, developers from the industry who want to develop gaming into an accessible medium will be given a platform to present themselves. In addition, streamers/gamers will talk about their