Dr. Simone Kriglstein from the AIT Center for Technology Experience was awarded an Honorable Mention Award for the paper " What Players Want: Information Needs of Players on Post-GameVisualizations ". She received the award together with mit Günter Wallner, Marnix van Wijland and Regina Bernhaupt. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. More about the Paper: https://dl.acm.org/doi/10.1145/3411764.3445174
Kriglstein's research at the Center for Technology Experience includes the topics of human-computer interaction and game experience. Gaming is an interesting area for the Competence Unit Experience Business Transformation (EBT), because on the one hand it is a strong growth market (more than 40 billion dollars in 2018) and on the other hand Experiences from the gaming market and gamification mechanisms can be used for topics such as digitalisation strategies in commerce, loyalty measures or future interaction strategies in the industrial environment. Simone Kriglstein is particularly concerned with the analysis of players' behaviour, the further development of the topic of eSports and the creation of game concepts and mechanics.
She also teaches and researches at the Faculty of Computer Science at the University of Vienna and has also recently become an Assoc. Professor at Masaryk University, Faculty of Computer Science with a research focus on Human-Computer Interaction and Games.
More about the CHI-Conference
AIT-Contact: Simone Kriglstein