Digital accessibility is often equated with the term accessibility, but it is not only people with disabilities (e.g. blind or visually impaired persons) who benefit from the corresponding measures, but also other user groups, such as users of mobile devices or with slow Internet access.
Legal frameworks and requirements are having an increasing impact on the design of digital experiences and the creation of customer-optimized processes. The AIT Center for Technology Experience is therefore dedicated to the digital design process in its entirety.
QoEstream is a combination of experience consulting, tool development and hosting: With QoEstream, AIT offers you a powerful tool with which you can measure, understand and specifically improve the quality of your digital products and services from the end customer's perspective (Quality of Experience).
Experience is the central factor by which the success of a game is measured. Therefore an early evaluation of the game experience and the correct integration of players from the target group is essential.