Our service modules can be combined in different ways according to your specific questions and objectives, which we are happy to define together with you.
Gameplay Innovation Labs
New game ideas can be explored within our Gameplay Innovation Labs using sound scientific methods such as design fiction. We also offer support in the development and testing of new forms of interaction in games. This includes the design of new gameplay interactions with classic controls, as well as virtual & augmented reality and tangible interfaces.
Player Focus Groups
Focus groups provide qualitative feedback on game components. In the early phases of the game, this process can be used to compare different concepts or game elements with each other. The game is presented to the focus groups using audiovisual material (videos, concept art or game demonstrations) and discussed in the group. The findings from the workshops are summarized in a report and can thus be used as an early aid for decision-making in the design process.
Game Experience Quick Check
This service is particularly suitable for gathering cost-effective feedback on individual aspects of a game (e.g. combat system, character creation, microtransactions, etc.), and is especially useful in the early stages of game design. The most pressing user experience problems are quickly identified in user studies with a small sample size and a short study duration, and illustrated in a short report.
Our flexible lab can simulate various contexts for playtesting studies, like mobile gaming setups, team-based e-sports or a comfortable living room atmosphere for console games. The playtesting combined with simultaneous observation of the player behavior by experts (as well as additional technical aids such as eye tracking or face readers, if so desired) offers the unique possibility of also uncovering problems that players themselves don’t realize, such as misunderstandings and subconscious factors that influence the experience. The players are recruited by us according to the desired target group (demographics, gaming experience by genre, etc.).
Heuristic evaluations (e.g. cognitive walkthroughs, game usability heuristics) by AIT experts are an effective means of obtaining timely, well-founded feedback for complex problems. They are especially useful for issues where the evaluation requires playing times which are not feasible to be conducted in classic playtesting settings. Usability, balancing and game experience problems are analyzed by systematic playtesting by so-called double experts (experts both in the field of user experience and game design), sorted according to severity and translated into concrete design and action recommendations in form of a well-structured report.