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COMPACT
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COMPACT Competitive Methods to protect local Public Administration from Cyber security Threats Cyberbedrohungen gehören zu den wichtigsten und zunehmenden Risiken für die lokale, öffentliche Verwaltung
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BEHAVE 2023 – mit Frauen Power
Der von Lisa Diamond (AIT Center for Technology Experience) koordinierte UserTCP Task "Social License to Automate 2.0" der Internationalen Energieagentur IEA war Ende November auf der BEHAVE 2023 Konferenz [...] Übersicht und das gesamte Team von SLA 2.0: https://userstcp.org/news/new-users-tcp-task-social-license-to-automate-2-0-launches-november-23rd-2022
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Projekt „Social License to Automate 2.0” gestartet
Side Management geben würden, wurde im UsersTCP-Task "Social License to Automate" untersucht. Der Nachfolge-Task "Social License to Automate 2.0" (SLA 2.0) zielt darauf ab, ein vertieftes und erweitertes
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Honorable Mention for Viktor Frankl Based HCI Paper
were analysed. "With this, we want to contribute to a deeper understanding of meaning for HCI, from a scientific theoretical to a methodological perspective, in order to enable meaning-centred design," says [...] of the founder of logotherapy and existential analysis, Viktor Frankl. To make the concept of "meaning" more tangible, we refer to what Frankl calls the three existentials of life: freedom, responsibility [...] famous "sense-seeker" Viktor Frankl inspired our scientists of the AIT Center for Technology Experience to the paper "What is Meaningful Human-Computer-Interaction? Understanding Freedom, Responsibility and
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Aus der Corona-Krise fürs Klima lernen
Poster „Collective Engagement Lessons: What the COVID-19 Response Can Teach Us About Engaging the Public to Take Climate Action“ vor und beschrieb darin vier Lehren, die sich aus dem Pandemiemanagement ziehen
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AIT auf der CHI Play 2020
org/doi/10.1145/3410404.3414233 Work in Progress - Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools: https://dl.acm.org/doi/10.1145/3383668.3419914 „CHI PLAY nimmt einen
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CHI Play 2020
Metrics: An Evaluation of Hexbin Maps Work in Progress - Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools (https://whova.com/embedded/event/acade_202011/#tab305) Außerdem
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EINLADUNG: Live-Interview mit dem Israelischen Nobelpreisträger Dan Shechtman
12. November 2020 / 14.00 – 15.00 Uhr Thema: Technological Entrepreneurship and Perseverance as Key to Way Out of This Crisis Registrierung und Details: https://zoom.us/meeting/register/tJIqd-CrqTkoHND
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Raimund Schatz gewinnt Best Paper Award auf der QoMEX 2020
Punktwolken im Kontext von adaptivem Multimedia-Streaming. Abstract: Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF [...] which real-world wide area networks cannot provide economically. Therefore, recent efforts have started to target efficient delivery of volumetric media, using a combination of compression and adaptive streaming [...] motion within the scene. We determine which of these aspects has more impact on the user’s QoE, and to what extent subjective and objective assessments are aligned. J. van der Hooft, M. Torres Vega, C.
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Virtual Skills Lab at the Media, Arts & Design | AI 2020 conference
s. The presentation aims to share preliminary insights regarding three key aspects: 1) How does our work relate to the state of the field, i.e. to existing solutions on how to model social interaction [...] challenges we face with respect to the still limited “spontaneity” in interactions with an AI-based interlocutor in VR? 3) How have these challenges influenced our approach to story-telling? What are our solutions [...] together with a group of managers working in an international company. The participants were asked to imagine emotionally difficult situations in their everyday interaction with colleagues. On the basis
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QoMEX 2020 - Online Konferenz
The primary goal of the conference is to bring together leading professionals and scientists in multimedia quality and user experience from around the world. QoMEX is a conference taking place annually
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Gaming and eSports Workshop (virtual)
The workshop aims to address these challenges by considering how technology has the potential to empower viewers, to make games more accessible for the audience, to spark interest, and to stimulate a feeling [...] independent from each other. The workshop aims to bring researchers and practitioners from different disciplines together to promote interdisciplinary exchange, to increase awareness, and establish a community [...] the subject matter. It aims to foster discussion on how technology and HCI can help to transform the act of spectating games and particularly esports from a passive (watching) to a more active – and engaging
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Abgesagt: CHI 2020
across the world to discuss the latest in interactive technology. The multicultural community with highly diverse backgrounds, together investigate and design new and creative ways for people to interact using
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Automation Experience Workshop (virtual)
Automation takes up an increasingly important role in everyday life. The objective of the workshop is to provide a forum for a holistic view on design foundations for automated systems in everyday private [...] capabilities. Important Dates Submission of position papers: February 11th 2020 Decision to authors: February 28th 2020 Camera-ready versions due: March 20th 2020 Workshop: April
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Wie kann Technologie für Fussballfans sinnvoll eingesetzt werden?
amüsant zu gestalten. Die Umfrage dauert in etwa eine Halbzeitpause: https://gensation.typeform.com/to/LXMtEI Wir bedanken uns recht herzlich für die Teilnahme! Zum Projekt: Im Rahmen eines Forschungsprojekts
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AIT Workshop @ AAL Forum 2019
Wednesday 25 September 16:00-17:30 Room: Nortvegia The decision whether to implement an AAL solution should ideally be based on scientifically validated evidence and proof of the effectiveness of AAL [...] benefits for the social and the health care system and economic profitability and cost-effectiveness have to be considered. The complexity of implementation decisions contrasts with the fact that so far only [...] evaluation results are hardly comparable since there is often no common understanding of the constructs to be measured. This results in the need for a mutual understanding regarding striven impacts for imp
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IDC Security Roadshow
Erkenntnisse und Interaktionen zu den wichtigsten Themen durch Keynotes, Podiumsdiskussionen und Peer-to-Peer-Networking. Mehr über die IDC Security Roadshow in Wien. AIT-Kontakt: Christina Hochleitner
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User Akzeptanz von Blockchain stärken
sogar bevorzugen. Ergänzend wurde mit Wien Energie und dem Start-up Riddle&-Code das Projekt „Peer-to-Peer im Quartier“ gestartet, das Optionen untersucht, wie BenutzerInnen via Blockchain-TechnologieEnergie
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NVIDIA Inception & AIT Meetup
educational event, where Inception members have a chance to 1) learn about the latest news from NVIDIA and NVIDIA Inception; 2) present their projects to a community of peers, 3) network with other program
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ECSCW 2019
ECSCW conferences are single-track conferences that contribute to developing an interdisciplinary ECSCW community. The conference format aims to facilitate critical discussion across disciplinary and national