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Raimund Schatz gewinnt Best Paper Award auf der QoMEX 2020
De Turck (Ghent University) wurde er für das Paper mit dem Titel „Objective and Subjective QoE Evaluation for Adaptive Point Cloud Streaming“ ausgezeichnet. In ihrem Beitrag geht es um den Vergleich und [...] paper, we present the results of an extensive objective and subjective quality of experience (QoE) evaluation of volumetric 6DoF streaming. We use PCC-DASH, a standards-compliant means for HTTP adaptive streaming [...] M. Torres Vega, C. Timmerer, A. C. Begen, F. De Turck, R. Schatz: "Objective and Subjective QoE Evaluation for Adaptive Point Cloud Streaming"; Vortrag: 12th International Conference on Quality of Multimedia
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Persuasive Technology 2018
Technology (PT) is a vibrant interdisciplinary research field, focusing on the design, development, and evaluation of interactive technologies aimed at changing people’s attitudes or behaviors through persuasion
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User Akzeptanz von Blockchain stärken
wurden, wie Blockchain-basierte Anwendungen für End-User entwickelt werden sollten. Anhand der Evaluation eines selbstentwickelten Blockchain UI Demonstrators zum Energie-Herkunftsnachweis wurde ermittelt
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CHI Play 2020
hiplay.acm.org/2020/masterclass/) Full Paper - Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps Work in Progress - Be a Buddy not a Bully - Two Educational Games to Help Prevent
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MobileHCI 2017
informal and collaborative format. The annual MobileHCI conferences cover the analysis, design, evaluation and application of human-computer interaction techniques and approaches for all mobile computing
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Persuasive 2017: AIT Experts Present Study on Pokémon Go
(PT) is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of interactive technologies aimed at changing people’s attitudes or behaviors through persuasion
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AIT auf der CHI Play 2020
https://chiplay.acm.org/2020/masterclass/ Full Paper - Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps: https://dl.acm.org/doi/10.1145/3410404.3414233 Work in Progress - Be a Buddy not
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Biotech Decision Dashboard
- /themen/capturing-experience/projects/biotech-decision-dashboard
ng, Implementierung, User -Centered Design, Akzeptanz, User Experience , Situation awareness , Evaluation , User Interface Design, Interaktionskonzepte Start: 01.09.2016 Dauer: 30 Monate Auftraggeber/
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Markus Garschall Elected Member of the Management Board of AAL Austria
Markus Garschall focuses on the role of technology in enabling social innovation and the design and evaluation of novel user interaction concepts. He has participated in several national and European research
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User Experience unterstützt energiebewusste Kaufentscheidungen
zcheck des „Label2020“ hinsichtlich der wahrgenommenen User Experience zu evaluieren. Ziel der Evaluation war es, User Experience (UX) Potentiale im Umgang mit der neu entwickelten Web-Applikation zu
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Game Experience
dabei jedoch zentral von der Experience ab, die den SpielerInnen geboten wird. Daher ist eine frühe Evaluation der Game Experience essenziell für den wirtschaftlichen Erfolg. Das AIT weist jahrelange Expertise
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AIT Workshop @ AAL Forum 2019
fact that so far only a few AAL-specific instruments for proof of effectiveness exist. Moreover, evaluation results are hardly comparable since there is often no common understanding of the constructs to
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AIT auf der QoMEX 2019
Zabrovskiy, C. Timmerer: Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective QoE Evaluation; als Vortrag angenommen für: 11th International Conference on Quality of Multimedia Experience
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